Sunday 31 December 2017

The Golg

 The Golg are heavy set aliens, they respect personal strength and have a natural instict for battle. Many see the Golg as dumb but they prefer direct methods to most problems, and they are just as intelligent as mankind as they have manufactured vehicles, weapons and starships.

 UNITY have classed them as ORANGE because the Golg have no respect for local laws, and are loyal only to their current employer which changes alot due to their mercentile nature.
 Even though they are classed as dangerous they are a common sight as there are no end of organisations that need guns for hire.

The Golg have the following alien traits.
-Unusual skin colour
-Resilence
-Brutal

Activities!

 After raiding the bandit camp and riding back Abraham fell off one of the stolen bikes, they managed to get him back to the ship but would need rest to recovour from his injurys.
 A regular trader who visits the starport offers them a deal, so simon trades in his now unreliable autogun for a local map.
 Simon attemps to find another autogun but can't find any for sale, and Rafflesnap finally resolves the problems between Simon and Abraham.

 For the next few days Abraham rests, Zia and Rafflesnap train but gain nothing. Simon goes out recruiting but can find no-one who wants to join.
 'Betty' discovours an oppotunity, he finds information on a group of ORANGE aliens (Golg merc) who have a nice loot pile.

 The scout they rescued had some handy information, Cornelius Columbus was working with UNITY agents and would update them on his activities by handing them a datapad every few weeks containing this information.
 That datapad could tell them where he has gone . . .

Friday 29 December 2017

Raiding the camp

Out in the wilderness, an area known as the badlands is home to various bands of Raiders and Bandits. Virtually all the bands steal and rob from anyone thet come across and some are involved in kidnapping.
 The main band that is involved heavily in kidnapping are the 'Serrated Claws', Enclave drones have been watching them for a few weeks and they believe the band now holds some scouts captive who know where Cornelius Columbus went.
 The group decided to go in at night, in three groups.

-Rafflesnap: handcannon
-Goon: shotgun

-Simon: Autogun, Frakk grenade
-'Betty': shotgun, frakk grenade
-Goon: shotgun

-Abraham: shotgun
-Zia: Handgun


 The camp had a few bandits sitting around, chatting, eating, etc. A single sentry stood guard while a two man team patrolled the camp.
Simon and Abrahams groups circled round the camp while rafflesnap hung back.



Simons group crept in quite close behind a shack while Abraham and Zia crept up on the other side of the camp behind the tents.
Unluckerly the patrol stumbled upon simons group, 'Betty' and the Goon fire, the Goons target goes down.
Abrahan and Zia take the oppunity to pounce and quickly silence the two bandits by the tents.
The sentry opens fire on Zia but he is taken down by a shot from Rafflesnap who is now moving up.
The bandit leader grabs a hostage as a human sheild.
Simons group fires at the remaing bandits, the Woman ducks for covour, the other is knocked down but they immediatly take fire from behind, the bandit climbing to his feet is gunned down, which is too much for the woman who ups and runs.

The bandit leader starts shouting
"No one frakkin move, or i'll blow the head of mr unfortunate here"
With him being focussed on Rafflesnap in front Simon spots an opening and circles round taking the bandit from behind.
 Amazingly he fights simon off, Simon push's back as a Goon, Zia, Abraham and 'Betty' pile in.
Needless to say the bandit leader is taken down.

 They free their captured Goon, the local scout and another hostage as the last bandit continues running off.

OUTCOME
 Rafflesnaps group took the bandits down quickly, upon searching the camp they find a weapon upgrade kit and some quality food and booze.
The third hostage turns out to be a salesman from Bot-tek who gives them an Enhancement implant.
 As they question the scout Simon fixes the weapon upgrade kit to his autorifle but it mess's the weapon up. (Now unreliable).

Thursday 7 December 2017

The Theed Insurgency

At my gaming group i started a campaign, i really like the Brethren range from Ground Zero Games so came up with a backdrop for the campaign setting.

Prelude Pt1
Prelude Pt2
Prelude Pt3

So far only one game has been played (of which i forgot to take my nice grass boards and had to borrow a board)

Game 1

Currently working on vehicles for the next game.