Friday 19 October 2018

A Mixed up Setting

A Mixed up Setting

Being like many wargamers I am pretty chaotic at what I'm painting and collecting, half finished projects everywhere, rule systems coming out my ears.
So I have decided to try and blend it all together and see what the result is.

Wanting to play a Campaign I firstly needed a setting, so out comes the traveller core rulebook, 2D6 and flick to the planetary creation section.

let the dice rolling commence . . .
SIZE: 8 = is around 12800km wide and has a gravity of 1G

ATMOSPHERE: 5 = thin 0.43-0.7 pressure, has a temperate climate

HYDROGRAPHICS: 6 = 56%-65% water covourage

POPULATION: 9 = billions live here

GOVERNMENT: C = Charismatic Oligarchy
 has two minor factions
-Minor faction; Civil Service Beaurocracy
-Notable group; Non Charismatic leader

LAW:

TECH: 11 = Early stella

STARPORT: A = Excellent

QUIRK: Unusual custom: offworlders

TRAVEL CODES: Agricultral, Garden, High population.

So we have a world pretty much like earth, but with a thinner atmosphere which means civilisation will stick to lower altitudes.

Now that the planet is done it's time to create the factions, so I decide to use the traveller hammers slammers book.

Looking at the extra world creation charts here I find it qualifies as an Old Colony, I decide to roll a D3 to see how many nations settled here, I rolled a 2 so then roll on the colonists table to get,
-Eastern European
-British isles

Rolling on the war cause I get, 
Territory War.

Factions are,
-Western Alliance
-Southern States

So it has been settled by the British and people from the Ukraine, the Southern States are a mix of people led by the state royal council.
The Western Alliance is mainly populated by Ukrainians and is ruled by a ruthless general who runs it as a military state.

Deciding the Southern States will be the defender I roll on the advantages table
-Dug-in,
For the Attacking Western Alliance
-No advantage

For the first game i use the Generic Sci Fi  Mission Generator from Nordic weasel games.

 Rolling for forces they are around the same size,
-Western Alliance troops are veterans with steady moral, they are a fast moving force supported by light vehicles.
- Southern States are also veterans with insane moral (do or die), they are vehicle heavy supported by heavy troops.

The Western Alliance is attacking the border territories but the Southern States have obviously been expecting this and have dug in.

Rolling for a mission the result was Patrol battlefield, with a side objective of kill a particular target, this suits the Western Alliance troops so I gave it to them.
Debated about rolling up objectives for the Southern States, but what the hell.
Destroy target (crashed vehicle/craft) with a side objective of reach a particular location.

The Western Alliance are aiming to clear a route into the States territories and if the opportunity arises, kill the commander in the area.
The Southern States have a wretched APC in no man's land containing military Intel which they have to destroy, a location near the APC also needs to be scouted if possible.

With virtually everything set, just need a battlefield so out comes PMC2640.
Deciding on a 6x4 board and dividing it into 2x2 sections I start rolling.

-top left sector: 1 building
-top mid sector: 2 buildings
-top right sector: open terrain
-bottom left sector: 4 buildings 4 walls
-bottom mid sector: 2 rubble areas
-bottom right sector: 2 rubble areas

Looks like a battle on the outskirts of a town.

So there you go, combining what you have to create a setting, a conflict and a mission.
 This actually came out really well and I am tempted to build the forces (no! I don't need another project).
Using either No Stars in Sight or stargrunt II to play the game.