Ok, so now for the insurgent forces, again these would be chosen at 300pts.
All of them have,
'No body armour' and 'Irregular'
Command team
- 4 men
-Commander: integrated leader, platoon leader
-insurgent: squad automatic
-insurgent: Hacker
Insurgent squad x3
-10 men
-leader: team leader
-insurgent: squad automatic
AT team
-6 men
-leader: squad leader
-2 insurgents: buzzbombs
And i have tweaked the assets chart to give them a different 'feel' of what support they have available.
-6-11=Armoured car
-12-17=offworld mercs
'Professional' 6 man team, squad automatic
Roll D6
-1=Inspiational leader + roll again
-2-3=buzzbomb
-4-5=sharpshooter
-6=Heavy armour + roll again
-18-20=Hardened/Veteran fighters
-26-32=Specialist
Roll D6
-1=Hacker
-2-3=Medic
-4-5=Sniper
-6=Drone Operator
-42-44=Stolen tank
Roll D6
-1-3=Light tank
-4-5=MBT
-6=Heavy tank
-45-47=Rienforcemants
-48-52=Deserters
6 man team, roll D6
-1=+2 men
-2-5=no extra
-6=special, roll D6
-1=inspiring leader
-2-3=squad automatic
-4-5=buzzbomb
-6=buzzbomb & squad auto
-69-76=Light support vehicle
Roll D6
-1-3=Autocannon armed
-4-5=Rocket armed
-6=Cannon armed
-77-84=APC
Roll D6
-1-4=light armour
-5-6=Armoured
-95-97=Specialist Vehicle
Roll D6
-1-2=comms truck
-3-4=engineering vehicle
-5-6=medical truck
-98-100=Air transport
-1-4=transport
-5-6=armed transport
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