Monday, 31 July 2017

Finding the Next Job

Rafflesnap ventured out with Simon and Zia to find someone who could give them some sort of work.
The world of Florax is dominated by the Florax Nation with two other smaller nations on different continents, but within the nation a few enclaves exist.

The Cabaal Enclave needed someone to do some rather shady and dangerous work for them, some of their lower ranking political leaders had been assassinated, they know who the assassin is and where they reside but no-one is willing to go after Raul Nightblade.
They asked Rafflesnap if he is willing to go to Raul Nightblades hide out and cause as much damage as possible and hopefully kill Raul himself.

Rafflesnap saw the oppotunity to gain some influence with a powerful group and agreed to take the job.

While they were in talks with the Enclave 'Betty' had been sent out to find new members for the crew, and he was successful and signed on Abraham Creed.

Abraham Creed
Is an ex-UNITY beaurocrat who has turned to trading and is motivated by a new found faith.
Spec.cir: Talent-Brawling

Right . . . Time to break out the paint brush again.

Sunday, 30 July 2017

Escape from Glaven

The bad guys consist of three Glaven security force members, two with shotguns and the other with a handgun and suppression maul. They knew Rafflesnap was helping Zia and suspected he might try to get her offworld in his ship, and decided to leave a guard.

Simon and 'Betty' had successfully rescued Zia from custody, they had hastily escaped and met up with Rafflesnap and were now heading for his ship.

The last stretch of street to the starport.

But Glaven security awaits . . .

Turn one (Standard)

Rafflesnap and the crew decide to head right and flank around the buildings, Glaven security see's their move and reacts to intercept them.



Flanking right, But security reacts!

Turn two (Standard)

Rafflesnap, Zia and 'Betty' retrace their steps and head back to the main street while Simon moves up the rear of the buildings to provide cover, he lays down some fire on the security trooper but fails to hit.
Simon opens fire!
Rafflesnap, Zia and 'Betty' retrace their steps.

Turn three (Standard)

The trooper that came under fire from Simon advances and opens up with her shotgun, this puts Simon out of action, Rafflesnap, Zia and 'Betty' cross the street and head for an alley, 'Betty' opens up with his shotgun but finds no targets.
The two troopers advancing down the street gun 'Betty' down.

'Betty' is gunned down.

Simon takes a hit.

Turn four (Standard)

Zia opens up with her handgun but fails to hit anything, Rafflesnap does find a mark with his handcannon, one of the security troopers is sent flying by one the hefty rounds
(Forgot to photo this turn)

Turn five and six (Standard)

Rafflesnap and Zia make haste and run for the star port, one of the Glaven security troopers fires a few round from his hand gun as they flee but does not manage to hit them.
The running starts
Escape

Aftermath


Rolling for injurys, Simon ends up with a Dramatic scar and 'Betty' gains a Mental scar (like he needs more mental problems!), we assumed they crawled away in the confusion to the starport.

I have made a small starmap and gave three destinations they could travel to, Rynn, Zim or Florax. Florax was chosen, and eight days later the Staramus landed ot the worlds starport.
Little did they know that Glaven security had not given up on them and had followed!!

A few grunts were left to guard the ship while the crew ventured out . . .

Saturday, 29 July 2017

The Chracters

Finally got the miniatures done to start playing 5 parsecs from home.
From left to right
Simon, Zia, Rafflesnap and 'Betty'

Wednesday, 12 July 2017

5 Parsecs from home!

I have just got hold of '5 parsecs from home' and 'fivecore'.
I decided to give this a go after reading some other blogs that have tried this game.

Basically its an RPG in the future, the rules are simple but allow a vast variety of in game actions.
The game says its simple enough for someone who has never played wargames/rpg's to pick up quickly, so . . .

I have asked the missus to give it a go.
Firstly we needed characters,

Rafflesnap
An alien troubleshooter, was a wasteland nomad and is motivated by power.
Alien abilities: resilence, mental influence and no concept of aggression.
Talent: sharpshooter.

Zia Goffastoff
A mundane hacker from the lower class's of a mega-city who is motivated by survival.

Simon Bates
Also coming from the lower class's of a mega-city, he is a mundane soldier motivated by freedom.
Talent: runner.

'Betty'
An unhinged mercenary hailing from an industrial world, motivated by survival.
Flaw: over eager.

Grunts: 4
Ship: worn freighter 'staramus'
How they met: in trouble with the authorities

Armoury
Old fashioned blade
Handgun
Handcannon
Shotgun x2
Autorifle
Frakk grenades x6
Sonic wave emitter

As a bit of a backdrop we are starting on the world of Glaven, Zia has been accused of hacking into local government files, she denies the accusations but needs someone to fight her case. The only one she could find willing is an alien called rafflesnap.
The case went badly and Zia was sentenced to life in prison, Rafflesnap took pity on Zia and decided to take her off world in his ship, he hired two guys to get her out of custody.
Simon was eager to get off world as he had deserted from Glavens army and MP's were after him.
'Betty' basically got into trouble wherever he went and decided it was time to leave.
They both signed up with Rafflesnap as a means to get away from Glaven.

I decided to roll on the oppotunity mission table and got Escort with the opposition being enforcers (Glaven security forces).
Nice outcome.

Just waiting for the models to arrive, then our first game will be on.

More to come . . .