Thursday, 31 May 2018

No Stars In Sight!

A little while ago i picked up a copy of No Stars in sight, and after reading it i quite like the looks of it and tagged it as a, future game . . . Along with everything else that is still waiting to be done.
But with Assult Publishing's sale i purchased alot of miniatures and thought they would be ideal for No Stars In Sight.

Now, the cool thing about NSIS is that it has a Solo play rule section, which is really handy as my long term gaming partner has vanished still due to girlfriend (starting to think she has kidnapped him) and trying to run a campaign at my gaming club is chaotic at best with all the other games and campaigns going on.

NSIS has a good set of tables that allow you to generate wars, missions, forces, assets, etc. But Seeing as i had insurgents and military guys i just decided the war reason would be an Uprising.
The insurgents were an obvious force type of irregular fighters, for the military i decided to roll on the force table and got 'Line Infantry'.

Although not essential, i decided to choose forces using the points system and went with 300pts per side.

Line inf. Force.
4 man Command team.
-lieutenant Hilderman: integrated commander, platoon leader.
-master sergent Korwen: platoon NCO, x2 smoke grenades
-soldier: squad automatic

6 man inf. Team
-Sergent: squad leader, x2 smoke grenades
-2 soldiers: squad automatic

#sergents are called Rush, Anders and Young

Medic Niles: self motivated, medic

Now seeing as the story will be following these guys i rolled on the relationships and personality tables for officers and NCO's, so randomly rolling pairs and then their personality this is what resulted.

Lieutenant Hilderman
He is a long term soldier who joined to escape his family bussiness, is a very charismatic leader but is very malicious towards his opponents.

-has a professional relationship with-

Master Sergent Korwen
From a farming background, he has quickly risen through the ranks and is very ambitious to reach officer ranks.
He leads by example making him popular with the grunts.


Medic Niles
Has been in the military most of his life, he has a strong sense of duty and is a desceet individual.

-has a professional relationship with-

Sergent Anders
Also another lifer, leads with strong discipline and has a number of idealogical views and a conceited individual.


Sergent Rush
Tired of working the production lines in a factory he joined for Adventure, he is a very 'by the book' leader and is quite picky.

-has mutual respect with-

Sergent Young
Was a well known musician which makes him quite pompous but his close relationship with his squad means they work as a close knit team.

The last thing i looked as was the support assets chart, and decided it needed some tweaking, so . . .

-18-20= Non-standard infantry
              Roll D6
             -1=Drop troops
             -2-3= Military police
             -4-5= Engineers
             -6= Spec Ops
-26-32= Specialist
              Roll D4
              -1=Drone Operator
              -2=Hacker
              -3=Medic
              -4=Sniper
-33-37= Command element
               Roll D6
               -1-3=Platoon CnC
               -4-5=Company CnC
               -6=Battallion CnC
-45-47= APC
               Roll D6
               -1-4=Light APC
               -5-6=Heavy APC
-69-76= Light support vehicle
               Roll D6
                -1-2=AAA
                -3-4=Missile support vehicle
                -5-6=Mobile arty
-95-97= Specialist Vehicle
               Roll D6
               -1=Mobile Command Post
               -2-3=Engineering vehicle
               -4-5=Field Ambulance
               -6=Radar vehicle

I am currently working on the support assets chart for the insurgent forces and have just started to paint the military force.

Saturday, 31 March 2018

Upcoming Salute

Like all other wargamers i'm getting pretty excited about Salute 2018.
With my recent foray into the crucible i am keen to pick up some more forces.

So far my forces have had strong infantry but am really wanting an armoured engagement, with bits and bobs i have lying around i have 2/3 of a force of Podeles Lions.
I am currently working on a Federal Mechanised infantry detachment.

Have plans for building Oltenian mercs to fight on Cecach then build a Molt force.

Also very tempted to do the Kalan war, i have some Hiroseki and Stewart infantry lying around but no vehicles.

So much to do!!!

Loving the new stuff from brigade . . . Hmm maybe fosters mercs . . .

http://www.brigademodels.co.uk/Blog/2018/03/salute-starts-here/

http://www.brigademodels.co.uk/Blog/2018/03/viking-thunderbolt/

Thursday, 15 March 2018

The Crucible!

Been a while since my last post, did'nt realise how much time had passed but having a new baby will do that.

Anyway,

Had the Crucible for quite some time but have never really read the rules or played the game. But a few months ago i read the book and liked the look so went about building some forces.
Now being a Slammers fan i have read all of Mr Drakes books and one of my favourites is the Forlorn Hope.

The first force i built was a Cecach Republican Spearhead force.

And as their opposition i had a force of Fasolini's Company (i picked these up last year from brigade models at salute, did have a nice shopping list for this years salute but with brigades new releases this list has suddenly grown bigger)

With the forces set a game was required, so last night at my gaming club Jim volunteered to command Fasolini's Company, leaving me with the Republicans.

We set up the board, the western side was hills with scattered woods while the eastern side was a partially ruined factory complex. Fasolini's Company set up in hiding while i moved on in the first turn.


My Convoy was led by the Eisenfaust MBT follwed by three Kastenwagons, two were APC's while the third was a command vehicle.
The battle opened with a buzzbomb boucing off the Eisenfausts front armour, the Command vehicle had machinegun rounds bounce off its side armour while the lead APC had its fans shot out by a second MG team which immobilised it.

The Eisenfaust fried an MG team with its main laser while the hull autocannon blew the buzzbomb team apart, the command vehicle headed off to to hide behind some trees and the tailing APC moved up, infantry bailed out of the immobilised APC and the combined fire of small arms and vehicle autocannons blew the second MG team apart.

From the western buildings Fasolini's infantry came, they assulted the Eisenfaust and the mobile APC as mortar rounds fell upon the Republican infantry blowing 2 infantry TU's apart.
An Fasolini gun system opened up from the hills destroying the weapon on the command vehicle, and the close assults had little effect on the vehicles.

The infantry that had disembarked from the immobilised APC advanced on the gun system, infantry from the second APC disembarked and swamped the merc infantry attacking their vehicle but their victory was short lived as mortars rained down on them causing heavy casualties.
The infantry assulting the MBT were successful and destroyed the tank.

And with that i had lost over 50% of my forces, game over.
There was little i could do as most of my infantry were destroyed, Eisenfaust destroyed and the APC's were slowly aquiring damage.


We were impressed at the ease and speed of the game, one thing we would like to change is the board size as ranges in the Crucible are huge and the game was played pretty much at short range so next time we will use a bigger board.

Sunday, 31 December 2017

The Golg

 The Golg are heavy set aliens, they respect personal strength and have a natural instict for battle. Many see the Golg as dumb but they prefer direct methods to most problems, and they are just as intelligent as mankind as they have manufactured vehicles, weapons and starships.

 UNITY have classed them as ORANGE because the Golg have no respect for local laws, and are loyal only to their current employer which changes alot due to their mercentile nature.
 Even though they are classed as dangerous they are a common sight as there are no end of organisations that need guns for hire.

The Golg have the following alien traits.
-Unusual skin colour
-Resilence
-Brutal

Activities!

 After raiding the bandit camp and riding back Abraham fell off one of the stolen bikes, they managed to get him back to the ship but would need rest to recovour from his injurys.
 A regular trader who visits the starport offers them a deal, so simon trades in his now unreliable autogun for a local map.
 Simon attemps to find another autogun but can't find any for sale, and Rafflesnap finally resolves the problems between Simon and Abraham.

 For the next few days Abraham rests, Zia and Rafflesnap train but gain nothing. Simon goes out recruiting but can find no-one who wants to join.
 'Betty' discovours an oppotunity, he finds information on a group of ORANGE aliens (Golg merc) who have a nice loot pile.

 The scout they rescued had some handy information, Cornelius Columbus was working with UNITY agents and would update them on his activities by handing them a datapad every few weeks containing this information.
 That datapad could tell them where he has gone . . .

Friday, 29 December 2017

Raiding the camp

Out in the wilderness, an area known as the badlands is home to various bands of Raiders and Bandits. Virtually all the bands steal and rob from anyone thet come across and some are involved in kidnapping.
 The main band that is involved heavily in kidnapping are the 'Serrated Claws', Enclave drones have been watching them for a few weeks and they believe the band now holds some scouts captive who know where Cornelius Columbus went.
 The group decided to go in at night, in three groups.

-Rafflesnap: handcannon
-Goon: shotgun

-Simon: Autogun, Frakk grenade
-'Betty': shotgun, frakk grenade
-Goon: shotgun

-Abraham: shotgun
-Zia: Handgun


 The camp had a few bandits sitting around, chatting, eating, etc. A single sentry stood guard while a two man team patrolled the camp.
Simon and Abrahams groups circled round the camp while rafflesnap hung back.



Simons group crept in quite close behind a shack while Abraham and Zia crept up on the other side of the camp behind the tents.
Unluckerly the patrol stumbled upon simons group, 'Betty' and the Goon fire, the Goons target goes down.
Abrahan and Zia take the oppunity to pounce and quickly silence the two bandits by the tents.
The sentry opens fire on Zia but he is taken down by a shot from Rafflesnap who is now moving up.
The bandit leader grabs a hostage as a human sheild.
Simons group fires at the remaing bandits, the Woman ducks for covour, the other is knocked down but they immediatly take fire from behind, the bandit climbing to his feet is gunned down, which is too much for the woman who ups and runs.

The bandit leader starts shouting
"No one frakkin move, or i'll blow the head of mr unfortunate here"
With him being focussed on Rafflesnap in front Simon spots an opening and circles round taking the bandit from behind.
 Amazingly he fights simon off, Simon push's back as a Goon, Zia, Abraham and 'Betty' pile in.
Needless to say the bandit leader is taken down.

 They free their captured Goon, the local scout and another hostage as the last bandit continues running off.

OUTCOME
 Rafflesnaps group took the bandits down quickly, upon searching the camp they find a weapon upgrade kit and some quality food and booze.
The third hostage turns out to be a salesman from Bot-tek who gives them an Enhancement implant.
 As they question the scout Simon fixes the weapon upgrade kit to his autorifle but it mess's the weapon up. (Now unreliable).

Thursday, 7 December 2017

The Theed Insurgency

At my gaming group i started a campaign, i really like the Brethren range from Ground Zero Games so came up with a backdrop for the campaign setting.

Prelude Pt1
Prelude Pt2
Prelude Pt3

So far only one game has been played (of which i forgot to take my nice grass boards and had to borrow a board)

Game 1

Currently working on vehicles for the next game.