The Golg are heavy set aliens, they respect personal strength and have a natural instict for battle. Many see the Golg as dumb but they prefer direct methods to most problems, and they are just as intelligent as mankind as they have manufactured vehicles, weapons and starships.
UNITY have classed them as ORANGE because the Golg have no respect for local laws, and are loyal only to their current employer which changes alot due to their mercentile nature.
Even though they are classed as dangerous they are a common sight as there are no end of organisations that need guns for hire.
The Golg have the following alien traits.
-Unusual skin colour
-Resilence
-Brutal
Sunday, 31 December 2017
Activities!
After raiding the bandit camp and riding back Abraham fell off one of the stolen bikes, they managed to get him back to the ship but would need rest to recovour from his injurys.
A regular trader who visits the starport offers them a deal, so simon trades in his now unreliable autogun for a local map.
Simon attemps to find another autogun but can't find any for sale, and Rafflesnap finally resolves the problems between Simon and Abraham.
For the next few days Abraham rests, Zia and Rafflesnap train but gain nothing. Simon goes out recruiting but can find no-one who wants to join.
'Betty' discovours an oppotunity, he finds information on a group of ORANGE aliens (Golg merc) who have a nice loot pile.
The scout they rescued had some handy information, Cornelius Columbus was working with UNITY agents and would update them on his activities by handing them a datapad every few weeks containing this information.
That datapad could tell them where he has gone . . .
A regular trader who visits the starport offers them a deal, so simon trades in his now unreliable autogun for a local map.
Simon attemps to find another autogun but can't find any for sale, and Rafflesnap finally resolves the problems between Simon and Abraham.
For the next few days Abraham rests, Zia and Rafflesnap train but gain nothing. Simon goes out recruiting but can find no-one who wants to join.
'Betty' discovours an oppotunity, he finds information on a group of ORANGE aliens (Golg merc) who have a nice loot pile.
The scout they rescued had some handy information, Cornelius Columbus was working with UNITY agents and would update them on his activities by handing them a datapad every few weeks containing this information.
That datapad could tell them where he has gone . . .
Friday, 29 December 2017
Raiding the camp
Out in the wilderness, an area known as the badlands is home to various bands of Raiders and Bandits. Virtually all the bands steal and rob from anyone thet come across and some are involved in kidnapping.
The main band that is involved heavily in kidnapping are the 'Serrated Claws', Enclave drones have been watching them for a few weeks and they believe the band now holds some scouts captive who know where Cornelius Columbus went.
The group decided to go in at night, in three groups.
-Rafflesnap: handcannon
-Goon: shotgun
-Simon: Autogun, Frakk grenade
-'Betty': shotgun, frakk grenade
-Goon: shotgun
-Abraham: shotgun
-Zia: Handgun
The camp had a few bandits sitting around, chatting, eating, etc. A single sentry stood guard while a two man team patrolled the camp.
Simon and Abrahams groups circled round the camp while rafflesnap hung back.
Abrahan and Zia take the oppunity to pounce and quickly silence the two bandits by the tents.
The sentry opens fire on Zia but he is taken down by a shot from Rafflesnap who is now moving up.
The bandit leader grabs a hostage as a human sheild.
Simons group fires at the remaing bandits, the Woman ducks for covour, the other is knocked down but they immediatly take fire from behind, the bandit climbing to his feet is gunned down, which is too much for the woman who ups and runs.
The bandit leader starts shouting
"No one frakkin move, or i'll blow the head of mr unfortunate here"
With him being focussed on Rafflesnap in front Simon spots an opening and circles round taking the bandit from behind.
Amazingly he fights simon off, Simon push's back as a Goon, Zia, Abraham and 'Betty' pile in.
Needless to say the bandit leader is taken down.
They free their captured Goon, the local scout and another hostage as the last bandit continues running off.
OUTCOME
Rafflesnaps group took the bandits down quickly, upon searching the camp they find a weapon upgrade kit and some quality food and booze.
The third hostage turns out to be a salesman from Bot-tek who gives them an Enhancement implant.
As they question the scout Simon fixes the weapon upgrade kit to his autorifle but it mess's the weapon up. (Now unreliable).
The main band that is involved heavily in kidnapping are the 'Serrated Claws', Enclave drones have been watching them for a few weeks and they believe the band now holds some scouts captive who know where Cornelius Columbus went.
The group decided to go in at night, in three groups.
-Rafflesnap: handcannon
-Goon: shotgun
-Simon: Autogun, Frakk grenade
-'Betty': shotgun, frakk grenade
-Goon: shotgun
-Abraham: shotgun
-Zia: Handgun
The camp had a few bandits sitting around, chatting, eating, etc. A single sentry stood guard while a two man team patrolled the camp.
Simon and Abrahams groups circled round the camp while rafflesnap hung back.
Simons group crept in quite close behind a shack while Abraham and Zia crept up on the other side of the camp behind the tents.
Unluckerly the patrol stumbled upon simons group, 'Betty' and the Goon fire, the Goons target goes down.Abrahan and Zia take the oppunity to pounce and quickly silence the two bandits by the tents.
The sentry opens fire on Zia but he is taken down by a shot from Rafflesnap who is now moving up.
The bandit leader grabs a hostage as a human sheild.
Simons group fires at the remaing bandits, the Woman ducks for covour, the other is knocked down but they immediatly take fire from behind, the bandit climbing to his feet is gunned down, which is too much for the woman who ups and runs.
The bandit leader starts shouting
"No one frakkin move, or i'll blow the head of mr unfortunate here"
With him being focussed on Rafflesnap in front Simon spots an opening and circles round taking the bandit from behind.
Amazingly he fights simon off, Simon push's back as a Goon, Zia, Abraham and 'Betty' pile in.
Needless to say the bandit leader is taken down.
They free their captured Goon, the local scout and another hostage as the last bandit continues running off.
OUTCOME
Rafflesnaps group took the bandits down quickly, upon searching the camp they find a weapon upgrade kit and some quality food and booze.
The third hostage turns out to be a salesman from Bot-tek who gives them an Enhancement implant.
As they question the scout Simon fixes the weapon upgrade kit to his autorifle but it mess's the weapon up. (Now unreliable).
Thursday, 7 December 2017
The Theed Insurgency
At my gaming group i started a campaign, i really like the Brethren range from Ground Zero Games so came up with a backdrop for the campaign setting.
Prelude Pt1
Prelude Pt2
Prelude Pt3
So far only one game has been played (of which i forgot to take my nice grass boards and had to borrow a board)
Game 1
Currently working on vehicles for the next game.
Prelude Pt1
Prelude Pt2
Prelude Pt3
So far only one game has been played (of which i forgot to take my nice grass boards and had to borrow a board)
Game 1
Currently working on vehicles for the next game.
Friday, 24 November 2017
Moon terrain
Quite some time ago i purchased some moongrunt miniatures from Ground Zero Games and recently have 'aquired the muse' to start building and painting them.
All my terrain is geared towards on world combat, but would need some nice moon terrain to fight across.
So out comes the bit-box.
Using a CD as a base i built a mine shaft site, the walls are plastic 'things' i found at work, the lights are built out of Tau battlesuit weapons. The shaft in the middle is from Khurasan miniatures and the stores are from Ground Zero Games and Anetocities workshop.
This storage area is a simular base to the mine shaft, stores are from Ground Zero Games, Anetocities Workshop and Old Crow.
The sensor masts were built from Tau battlesuit weapons.
All my terrain is geared towards on world combat, but would need some nice moon terrain to fight across.
So out comes the bit-box.
Using a CD as a base i built a mine shaft site, the walls are plastic 'things' i found at work, the lights are built out of Tau battlesuit weapons. The shaft in the middle is from Khurasan miniatures and the stores are from Ground Zero Games and Anetocities workshop.
This storage area is a simular base to the mine shaft, stores are from Ground Zero Games, Anetocities Workshop and Old Crow.
The sensor masts were built from Tau battlesuit weapons.
Friday, 27 October 2017
Interlude
Last wednesday i played star wars X-wing at my gaming club, first time i have played it. And want MORE.
The game we played involved four of us, Neil and Steve had two TIE fighters each, they were chasing a Rogue TIE fighter who was deserting to the rebellion, this TIE fighter was jointly controlled by me and Jim plus we had an X-WING fighter each.
The Rogue TIE fighter escaped, our X-wings went head on into the TIE fighters and pulled some impressive manouvers to quickly tail the TIE fighters.
At the end of the game we had shot down one TIE, seriously damaged two while the fourth flew around (lost?) in the asteroid field.
All movement is acheived by choosing a manouver on a card dial, when all manouvers are chosen they are then executed, this means you have to guess your opponents moves.
Firing uses Eight sided dice with its own attack and defensive symbols meaning you can miss, hit or cause a critical hit.
Defense is the same with no defense and evasion.
Special abilitys assigned to pilots really do give them an individual feel and make Ace pilots a serious threat without being far too overpowered (i was actually using Poe Dameron)
Really enjoyed this game and will be buying this, just cannot decide on Rebels or Imperials as all the pre painted modles are fantastic.
The game we played involved four of us, Neil and Steve had two TIE fighters each, they were chasing a Rogue TIE fighter who was deserting to the rebellion, this TIE fighter was jointly controlled by me and Jim plus we had an X-WING fighter each.
The Rogue TIE fighter escaped, our X-wings went head on into the TIE fighters and pulled some impressive manouvers to quickly tail the TIE fighters.
At the end of the game we had shot down one TIE, seriously damaged two while the fourth flew around (lost?) in the asteroid field.
All movement is acheived by choosing a manouver on a card dial, when all manouvers are chosen they are then executed, this means you have to guess your opponents moves.
Firing uses Eight sided dice with its own attack and defensive symbols meaning you can miss, hit or cause a critical hit.
Defense is the same with no defense and evasion.
Special abilitys assigned to pilots really do give them an individual feel and make Ace pilots a serious threat without being far too overpowered (i was actually using Poe Dameron)
Really enjoyed this game and will be buying this, just cannot decide on Rebels or Imperials as all the pre painted modles are fantastic.
Sunday, 22 October 2017
A pause!
I am painting the modles for the next game of 5 parsecs along with some buildings, taking a while as i have done some tradeshows lately which has taken up painting time.
Hope to be back soon to continue the adventures of Rafflesnap and the crew.
Hope to be back soon to continue the adventures of Rafflesnap and the crew.
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