Friday, 24 November 2017

Moon terrain

Quite some time ago i purchased some moongrunt miniatures from Ground Zero Games and recently have 'aquired the muse' to start building and painting them.
 All my terrain is geared towards on world combat, but would need some nice moon terrain to fight across.
 So out comes the bit-box.

Using a CD as a base i built a mine shaft site, the walls are plastic 'things' i found at work, the lights are built out of Tau battlesuit weapons. The shaft in the middle is from Khurasan miniatures and the stores are from Ground Zero Games and Anetocities workshop.


 This storage area is a simular base to the mine shaft, stores are from Ground Zero Games, Anetocities Workshop and Old Crow.

 The sensor masts were built from Tau battlesuit weapons.

Friday, 27 October 2017

Interlude

Last wednesday i played star wars X-wing at my gaming club, first time i have played it. And want MORE.
The game we played involved four of us, Neil and Steve had two TIE fighters each, they were chasing a Rogue TIE fighter who was deserting to the rebellion, this TIE fighter was jointly controlled by me and Jim plus we had an X-WING fighter each.

The Rogue TIE fighter escaped, our X-wings went head on into the TIE fighters and pulled some impressive manouvers to quickly tail the TIE fighters.
At the end of the game we had shot down one TIE, seriously damaged two while the fourth flew around (lost?) in the asteroid field.

All movement is acheived by choosing a manouver on a card dial, when all manouvers are chosen they are then executed, this means you have to guess your opponents moves.
Firing uses Eight sided dice with its own attack and defensive symbols meaning you can miss, hit or cause a critical hit.
Defense is the same with no defense and evasion.

Special abilitys assigned to pilots really do give them an individual feel and make Ace pilots a serious threat without being far too overpowered (i was actually using Poe Dameron)

Really enjoyed this game and will be buying this, just cannot decide on Rebels or Imperials as all the pre painted modles are fantastic.

Sunday, 22 October 2017

A pause!

I am painting the modles for the next game of 5 parsecs along with some buildings, taking a while as i have done some tradeshows lately which has taken up painting time.

Hope to be back soon to continue the adventures of Rafflesnap and the crew.

Friday, 1 September 2017

The Quest

Zia and 'betty' decide to train, Zia even used the instruction manual but both failed to learn anything new.

Abraham once again went to trade and came back with a medical kit.

Simon went to track down the location of the Raiders that were holding their goon captive but failed.

Rafflesnap went back to the Enclave, who had a special job for them.
They wanted Cornelius Columbus found as they believe he knows about the new aliens that seem to be appearing on the edge of UNITY space.

They knew Cornelius Columbus had used local scouts when exploring the badlands, but over the past few weeks some have vanished.
The Enclave suspect the Raiders have either killed or captured them, but these scouts may know where he went.


Tomb Raiders

Rafflesnap, Zia and a goon travelled to the tomb site, unknown to them some Raiders that live in the area tracked them.

Turn 1-3 (standard)

The group head for the most northan Tomb, Zia manages to break the code on the seal quickly, inside is a box that Zia takes.




Turn 4 (Standard)

As they make their way towards the second Tomb the Raiders step out from their hiding positions,
"Hand over the goods, and we might let you go free"
Rafflesnap, started to debate with the Raider (bluff), this gave Zia and the goon time to reach the second Tomb.


Turn 5 & 6 (standard/firefight)

Zia starts hacking into the second Tomb as the Goon and Raider engage each other in a firefight with the Goon going down. The other two Raiders pin Rafflesnap down who panics, but he eventually gets a grip and takes a Raider down with his handcannon.


Turn 7 & 8 (standard)

Zia unlocks the second Tomb and as she turns to leave a Raider comes storming in to the tomb, she fires at him knocking him down. She runs out past the injured Goon shouting for Rafflesnap, they both escape the area with both artifacts.


The Goon awakes, injured with two Raiders looking down at him . . .


Aftermath


They get the items back to the Enclave, neither were the item that was expected, instead being a pair of death rays (which they took)
The team were given 7 alien artefacts and an Instruction manual for their efforts.

Rafflesnap takes up a hobby and they were contacted by Sirius Black, a local gang lord saying he might have work for them (new patron).
Once again Rafflesnap sat Abraham and Simon down to resolve their rivalry but once again failed.

Wednesday, 9 August 2017

Tasks and trade

The crew set about finding more work and equipment.

Simon

Decides to spend time training but gains no new talents.

Abraham

Goes to the local trade guild, he eventually comes back with a stim-pack (as a trader he could roll twice, which is good as the first roll came up with a useless trinket)

'Betty' and Zia

Both go and see the sights and both come back with a rumour,
1. "The famous philosopher/explorer Cornelius Columbus has not been seen lately"
2. "Strange alien outposts have been seen in wilderness area's of frontier worlds"

Rafflesnap

Goes back to the enclave for more work.

The Cabaal Enclave have been putting together evidence and clues for the past 50 years on trying to find the Enigma Sceptre.
The Sceptre belonged to a mysterious race of aliens known only as the Enigmas that are long dead, many thousands of years ago they colonised Florax and their leader held the Sceptre and is rumoured to gift the holder with charasmatic power and luck.
The Cabaals leaders are hoping this can help them expand their influence.

 The Sceptre is located in some ancient tombs but within a stone sarcophagus that can only be opened by hacking with the right intrusion software, it has taken the Enclaves software specialists 20 years the write the software in 'Enigma' format.

The only problem is, the tombs are located in a wilderness area inhabited by raiders . . .

Sunday, 6 August 2017

If you go down to the woods today . . .

Raul Nightblade owns a small cabin in the woods, he stays here alot, he has various hidden cache's of supplies, weapons and money around the area.
He is guarded by hitmen that he has trained.
Everyone knows he stays here and where it is but no-one goes after him, the rare ones that have are never seen again.

Rauls woodland cabin

First few turns . . . (Standard)

'Betty' takes a Goon and makes directly for the cabin but remains low and hidden, Simon takes the second Goon and starts flanking around to the left.
'Betty' and a Goon head in.

Simon flanks.

The turn after the first few (Standard)

Simon and his Goon sneak up to the rear of the cabin, peeking in he see's Raul relaxing, 'Betty' and his goon sneak up to a hedge and lay in wait.
Simon then puts a Frakk grenade in through the window, a dull thud issues from within the Cabin.
The two hitmen turn towards the commotion but 'Betty' pops up from behind the hedge and guns one of them down, the Goons shots go wide.
'Betty' lies in wait.

Simon peeks in . . .
The shooting starts.


The next turn (Standard)

'Betty' and his Goon trade shots with the Hitman who has hastily sought covour behind the drums, Simons Goon starts moving around the cabin as Simon climbs in through the window.
The cabins interior is ruined by the Frakk grenade blast and so is Raul, his mangled body laying in a twisted heap on the floor.
The fire fight outside continues until the Goon looses his nerve and retreats deeper into the woods.

Simon checks the body
The firefight continues.

The Last turns (Standard)

'Betty' puts down a hail of shotgun fire, the Hitman looses his nerve and runs into the cabin for covour, and he is met by Simon!
Simon charges at the assassin and the two fight with fists and feet, the Hitman fends off Simon just long enough to make a run out of the cabin door and onto the dirt road, but as he does so the Goon flanking the cabin guns him down.

Simon goes hand-to-hand.

Gunned down.

Aftermath

With Raul dead and all his Hitmen dead they have fulfilled the Enclaves job.
They receive a payment of Quality food and booze (very nice) and a few crates of novelty stuffed animals (of which 'Betty' takes a liking to and decides to keep one)
They also receive a rumour from the Enclave . . .
"We hear shady reports of a power growing beyond the border of UNITY space, nothing is certain about this but we cannot ignore it"

After a few days of rest on the ship Simon takes a dislike to the new guy Abraham, they are heard arguing and Rafflesnap steps in, he sits them down to resolve this issue but gets nowhere.
But report of their activities around the death of Raul Nightblade have made an impression and an admirer joins the crew (they gain a Goon)