Wednesday 12 July 2017

5 Parsecs from home!

I have just got hold of '5 parsecs from home' and 'fivecore'.
I decided to give this a go after reading some other blogs that have tried this game.

Basically its an RPG in the future, the rules are simple but allow a vast variety of in game actions.
The game says its simple enough for someone who has never played wargames/rpg's to pick up quickly, so . . .

I have asked the missus to give it a go.
Firstly we needed characters,

Rafflesnap
An alien troubleshooter, was a wasteland nomad and is motivated by power.
Alien abilities: resilence, mental influence and no concept of aggression.
Talent: sharpshooter.

Zia Goffastoff
A mundane hacker from the lower class's of a mega-city who is motivated by survival.

Simon Bates
Also coming from the lower class's of a mega-city, he is a mundane soldier motivated by freedom.
Talent: runner.

'Betty'
An unhinged mercenary hailing from an industrial world, motivated by survival.
Flaw: over eager.

Grunts: 4
Ship: worn freighter 'staramus'
How they met: in trouble with the authorities

Armoury
Old fashioned blade
Handgun
Handcannon
Shotgun x2
Autorifle
Frakk grenades x6
Sonic wave emitter

As a bit of a backdrop we are starting on the world of Glaven, Zia has been accused of hacking into local government files, she denies the accusations but needs someone to fight her case. The only one she could find willing is an alien called rafflesnap.
The case went badly and Zia was sentenced to life in prison, Rafflesnap took pity on Zia and decided to take her off world in his ship, he hired two guys to get her out of custody.
Simon was eager to get off world as he had deserted from Glavens army and MP's were after him.
'Betty' basically got into trouble wherever he went and decided it was time to leave.
They both signed up with Rafflesnap as a means to get away from Glaven.

I decided to roll on the oppotunity mission table and got Escort with the opposition being enforcers (Glaven security forces).
Nice outcome.

Just waiting for the models to arrive, then our first game will be on.

More to come . . .

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